BACK_BUTTON enum value | MenuItem | |
CONTROL enum value | MenuItem | |
draw(float x, float y, float zoom) | Key | [virtual] |
findLoadPosition(const string &name, ifstream &file) | MenuItem | [protected] |
getHeight(float zoom) | Key | [virtual] |
getName() | Key | [virtual] |
getType() | Key | [inline, virtual] |
getWidth(float zoom) | Key | [virtual] |
handleGameKeyboardEvent(SDL_Event *event) | Key | |
handleKeyEvent(SDL_Event *event) | Key | [virtual] |
isPressed() | Key | |
Key(const string &label, const string &name, Font *font, SDLKey defaultValue=SDLK_SPACE) | Key | |
keyPress() | Key | |
load(ifstream &file) | Key | [virtual] |
MENU enum value | MenuItem | |
save(ofstream &file) | Key | [virtual] |
Type enum name | MenuItem | |
~Key() (defined in Key) | Key | |
~MenuItem() | MenuItem | [inline, virtual] |